mts Dvorana
08:30
09:30
REGISTRATION | Ticket holders, partners & speakers
You’ll also be able to register throughout the day, but come early to register in time to follow the first sessions!
09:30
09:40
WELCOME ADDRESSES
Lech Kończak
[Polish Institute in Serbia)
Caroline Sotta
[French Institute in Serbia]
09:40
10:00
Nicolas Briere
[CEO/Creative Director, Old Skull Games]
From Game Designer to CEO: A Story of Resilience & Adaptation
10:00
10:40
FIRESIDE CHAT
Tim Browne
[CPO & Co-Founder, Bright Gambit)
with
Vanja Knežević
[Game Developer, Euclidean Studios]
10:40
11:00
COFFEE BREAK
11:00
11:20
Darek Grzywaczewski
[Business Development Manager, CD PROJEKT RED): Putting Players First – As a Business Strategy
11:20
11:40
Pawel Miechowski
[Communications & Brand Partnerships Expert, 11bit Studios]
11 bit studios: Straight Outta Warsaw
11:40
12:00
Chad Mirshak
[Creative Director, Onyx Studio]
From Client to Co-Dev: Lessons Learned from Both Sides
12:00
12:20
Valeriy Dutchak
[Studio Director, Sperasoft]
The Games That Bridge Distances: A Modern Guide to Cross-Regional Project Management Success
12:20
12:40
Félix Balmonet
[Co-Founder & CEO, Chat3d]
AI In Game Production
12:40
13:00
Kamila Dunska – Maksara
[Lawyer / Business Development Manager]
Risks of Using Content Created with GenAI in Game Production
13:00
14:00
RECESS | LUNCH BREAK
14:00
14:20
Konstanty Kalicki
[Business Manager/Designer, Thing Trunk]
Growth: Long-term Strategies for Companies
14:20
14:40
Magdalena Cielecka
[Head of Production, Anshar Studios]
Dig Deeper: True Reasons Why Your Sprints Fail
14:40
15:00
GAME SLICE | INTRO
Elise Marchouba
[Senior Producer, New Tales]
BYOP – Bring Your Own Publisher: Insights into Embedded Publishing
15:00
15:20
GAME SLICE | INTRO
Bobby Wertheim
[Founder, Kando Factory]
Pros and Cons of Different Funding Sources
15:20
15:40
GAME SLICE | INTRO
Artur Maksara
[Senior Developer Relations Manager, Intel]
How to Pitch Your Game, So That a Publisher Doesn’t Throw You Out of a Window Immediately
15:40
16:00
COFEE BREAK
16:00
17:00
GAME SLICE – PANEL
Publishing in Crisis Mode: What Developers Must Know
with
Bibbi Wikman
[Head of Brand & Business, Aurora Punks]
Juraj Hrvoje Krašković
[Game Producer, Raw Fury]
Szymon Westfal
[Head of Sales/Release Management, Untold Tales]
Sergey Ulankin
[Head of PC & Consoles Publishing, HeroCraft]
Moderated by
Adriana Tanasković
[Marketing and Publishing Producer, Grindstone/Games Farm]
17:00
18:30
GAME SLICE – PITCHING SESSION
Witness some possibly amazing pitches shortlisted via our open call
The Jury
Bobby Wertheim
[Founder, Kando Factory]
Bibbi Wikman
[Head of Brand & Business, Aurora Punks]
Juraj Hrvoje Krašković
[Game Producer, Raw Fury]
Szymon Westfal
[Head of Sales/Release Management, Untold Tales]
Sergey Ulankin
[Head of PC & Consoles Publishing at HeroCraft]
Tim Browne
[CPO & Co-Founder, Bright Gambit]
Moderated by
Tatjana Ristić
[Project Coordinator, SGA]
mts Dvorana
08:30
09:30
REGISTRATION | Ticket holders, partners & speakers
You’ll also be able to register throughout the day, but come early to register in time to follow the first sessions!
11:00
PROGRAM START | MOBILE TRACK
11:00
11:20
MOBILE TRACK
Ramiz Trtovac
[Head of User Acquisition, Gamebiz Consulting]
Zero to Hero: Launching Mobile Games with Limited Budgets
11:20
11:40
MOBILE TRACK
Tahir Slezović
[Technical Director, Playstudios Europe]
Crafting Tetris® Block Puzzle
11:40
12:00
MOBILE TRACK
Tjaša Derstvenšek
[Product Marketing Manager, Outfit7]
Keeping Games Alive: The Power of LiveOps in Marketing
12:00
12:20
MOBILE TRACK
Esteban Maldonado
[Senior Developer Advocate, Unity Technologies]
Improving Your In-Editor Workflows with Unity Muse
12:20
12:40
MOBILE TRACK
Damjan Kačar
[Ad Monetization Specialist, Gamebiz Consulting]
Can AI be an Ad Monetization Manager: The Good, the Bad and the Hallucinated
12:40
13:00
MOBILE TRACK
Monika Šimec
[Product Director in R&D, Outfit7]
Innovation With Intent: R&D That Stays Creative, Player-Centric & True to Your Studio
13:00
14:00
RECESS | LUNCH BREAK
14:00
14:20
Dragan Jerosimović
[Independent Game Developer]
What Are Games For?
14:20
14:40
Paweł Sobik
[CEO, Spectral Games]
VR: From Hype to Hope
14:40
15:00
Mišo Ignjatov
[Producer, 3Lateral/Epic Games]
Grow Generalists, Win Prizes
15:00
15:20
Corrie Green
[Developer Advocate, Unity Technologies]
New Graphical Optimizations with Unity 6
15:20
15:40
Ištvan Jung
[Game Developer, Foxy Voxel]
Insights on Optimizing Going Medieval
15:40
16:00
COFFEE BREAK
16:00
16:20
Pavel Beresnev
[CEO, Trapplan]
How to Promote Games for Free, or Almost for Free
16:20
16:40
Marina Lekhina
[Head of Account Management, Allcorrect Games]
Space Marine 2: Building a Global Warhammer 40K Experience
16:40
17:00
Daria Andrianova
[Product Analyst, Playkot]
Old Players vs. New Players: How to Play to Their Differences (with the help of product analytics)
mts Dvorana
08:30
09:30
REGISTRATION | Ticket holders, partners & speakers
You’ll also be able to register throughout the day, but come early to register in time to follow the first sessions!
11:00
START OF STAKEHOLDER ROUNDTABLE
11:00
13:00
STAKEHOLDER ROUNDTABLE
INCUBATION & ACCELERATION
with
Natasha Skult
[Co-Founder, The Hive-Turku Game Hub]
Vitalii Abramov
[Executive Producer, Narwhal Accelerator]
Wojciech Becla
[Indie Games Polska/Game Industry Conference]
Mlađan Stojanović
[Innovation Fund of Serbia]
Nevena Janković Borozan
[Program Coordinator, Raising Starts]
Nikola Šoškić
[Founder, Shosha Games]
Moderated by
Nenad Jovanovski
[Project Manager, SGA]
mts Dvorana
14:00
15:40
SHIFT2GAMES TRACK
Free entry for anyone interested!
With mandatory registration on our tickets page :p
Please approach the 1st floor of mts Dvorana, where the Press Center is located,
via the stairway on the right-hand side of the ground floor foaye.
14:00
14:20
Ivan Vasiljević
[Founder, Digital Asset Tailors]
Killer Job Application in Animation and Gaming – Dos and Dont’s
14:20
14:40
Vanja Todorić
[Associate Professor, Faculty of Dramatic Arts Belgrade]
Promoting Your Art
14:40
15:00
Ljubomir Kašiković
[Narrative Designer, Mad Head Games]
So You Want to Be a Storyteller in Gamedev?
15:00
15:20
Stefan Stegić
[Game Developer, Foxy Voxel)
Practical Game Architecture
15:20
15:40
Vukašin Šoć
[Associate Professor, Academy of the Arts Novi Sad]
Teaching the Next Generation: Lessons from the Classroom
mts Dvorana
20:00
01:00
FTW! NETWORKING PARTY
Everyone with the FTW! bracelet are welcome!
20:00
01:00
After a long day filled with fresh insights, fun pitches, new opportunities & friends –
join us at one of the top spots in Cetinjska, the networking and partying capital of Belgrade!
Good music, smooth drinks, casual conversations and immersion with the amazing community,
to round up another edition and go FTW!.
20:00
01:00
After a long day filled with fresh insights, fun pitches, new opportunities & friends –
join us at one of the top spots in Cetinjska, the networking and partying capital of Belgrade!
Good music, smooth drinks, casual conversations and immersion with the amazing community,
to round up another edition and go FTW!.
13:00
14:00
END OF STAKEHOLDER PROGRAM | RECESS | LUNCH BREAK
18:00
20:00
AI IN GAME PRODUCTION – Masterclass
18:00
20:00
Felix Balmonet
[Co-Founder & CEO, Chat3d]
We’ll cover image generation with tools like Flux, and participants will get to test Flux Schnell live. We’ll also explore the latest versions of ChatGPT and what they bring in terms of creativity and production workflows, including discussions around LoRA models.
There will be segments on video generation, 3D asset regeneration using Chat3D, and to a lesser extent, sound generation. We’re encouraging participants to bring their laptops and mobile hotspots so they can try tools like Chanel, ChatGPT, and Chat3D during the session. A big part of the workshop will be focused on integrating generative AI into production pipelines, with real-world use cases from studios—whether it’s for prototyping, fine-tuning, or deployment.