THU May 29th

mts Dvorana

08:30

09:30

REGISTRATION | Ticket holders, partners & speakers

You’ll also be able to register throughout the day, but come early to register in time to follow the first sessions!

09:30

09:40

WELCOME ADDRESSES

Lech Kończak
[Polish Institute in Serbia)

Caroline Sotta
[French Institute in Serbia]

09:40

10:00

Nicolas Briere
[CEO/Creative Director, Old Skull Games]

From Game Designer to CEO: A Story of Resilience & Adaptation

10:00

10:40

FIRESIDE CHAT

Tim Browne
[CPO & Co-Founder, Bright Gambit)

with
Vanja Knežević
[Game Developer, Euclidean Studios]

10:40

11:00

COFFEE BREAK

11:00

11:20

Darek Grzywaczewski
[Business Development Manager, CD PROJEKT RED): Putting Players First – As a Business Strategy

11:20

11:40

Pawel Miechowski
[Communications & Brand Partnerships Expert, 11bit Studios]

11 bit studios: Straight Outta Warsaw

11:40

12:00

Chad Mirshak
[Creative Director, Onyx Studio]

From Client to Co-Dev: Lessons Learned from Both Sides

12:00

12:20

Valeriy Dutchak
[Studio Director, Sperasoft]

The Games That Bridge Distances: A Modern Guide to Cross-Regional Project Management Success

12:20

12:40

Félix Balmonet
[Co-Founder & CEO, Chat3d]

AI In Game Production

12:40

13:00

Kamila Dunska – Maksara
[Lawyer / Business Development Manager]

Risks of Using Content Created with GenAI in Game Production

13:00

14:00

RECESS | LUNCH BREAK

14:00

14:20

Konstanty Kalicki
[Business Manager/Designer, Thing Trunk]

Growth: Long-term Strategies for Companies

14:20

14:40

Magdalena Cielecka
[Head of Production, Anshar Studios]

Dig Deeper: True Reasons Why Your Sprints Fail

14:40

15:00

GAME SLICE | INTRO

Elise Marchouba
[Senior Producer, New Tales]

BYOP – Bring Your Own Publisher: Insights into Embedded Publishing

15:00

15:20

GAME SLICE | INTRO

Bobby Wertheim
[Founder, Kando Factory]

Pros and Cons of Different Funding Sources

15:20

15:40

GAME SLICE | INTRO

Artur Maksara
[Senior Developer Relations Manager, Intel]

How to Pitch Your Game, So That a Publisher Doesn’t Throw You Out of a Window Immediately

15:40

16:00

COFEE BREAK

16:00

17:00

GAME SLICE – PANEL

Publishing in Crisis Mode: What Developers Must Know

with

Bibbi Wikman
[Head of Brand & Business, Aurora Punks]

Juraj Hrvoje Krašković
[Game Producer, Raw Fury]

Szymon Westfal
[Head of Sales/Release Management, Untold Tales]

Sergey Ulankin
[Head of PC & Consoles Publishing, HeroCraft]

Moderated by
Adriana Tanasković
[Marketing and Publishing Producer, Grindstone/Games Farm]

17:00

18:30

GAME SLICE – PITCHING SESSION

Witness some possibly amazing pitches shortlisted via our open call

The Jury

Bobby Wertheim
[Founder, Kando Factory]

Bibbi Wikman
[Head of Brand & Business, Aurora Punks]

Juraj Hrvoje Krašković
[Game Producer, Raw Fury]

Szymon Westfal
[Head of Sales/Release Management, Untold Tales]

Sergey Ulankin
[Head of PC & Consoles Publishing at HeroCraft]

Tim Browne
[CPO & Co-Founder, Bright Gambit]


Moderated by
Tatjana Ristić
[Project Coordinator, SGA]

mts Dvorana

08:30

09:30

REGISTRATION | Ticket holders, partners & speakers

You’ll also be able to register throughout the day, but come early to register in time to follow the first sessions!

11:00 

PROGRAM START | MOBILE TRACK

11:00

11:20

MOBILE TRACK

Ramiz Trtovac
[Head of User Acquisition, Gamebiz Consulting]

Zero to Hero: Launching Mobile Games with Limited Budgets

11:20

11:40

MOBILE TRACK

Tahir Slezović
[Technical Director, Playstudios Europe]

Crafting Tetris® Block Puzzle

11:40

12:00

MOBILE TRACK

Tjaša Derstvenšek
[Product Marketing Manager, Outfit7]

Keeping Games Alive: The Power of LiveOps in Marketing

12:00

12:20

MOBILE TRACK

Esteban Maldonado
[Senior Developer Advocate, Unity Technologies]

Improving Your In-Editor Workflows with Unity Muse

12:20

12:40

MOBILE TRACK

Damjan Kačar
[Ad Monetization Specialist, Gamebiz Consulting]

Can AI be an Ad Monetization Manager: The Good, the Bad and the Hallucinated

12:40

13:00

MOBILE TRACK

Monika Šimec
[Product Director in R&D, Outfit7]

Innovation With Intent: R&D That Stays Creative, Player-Centric & True to Your Studio

13:00

14:00

RECESS | LUNCH BREAK

14:00

14:20

Dragan Jerosimović
[Independent Game Developer]

What Are Games For?

14:20

14:40

Paweł Sobik
[CEO, Spectral Games]

VR: From Hype to Hope

14:40

15:00

Mišo Ignjatov
[Producer, 3Lateral/Epic Games]

Grow Generalists, Win Prizes

15:00

15:20

Corrie Green
[Developer Advocate, Unity Technologies]

New Graphical Optimizations with Unity 6

15:20

15:40

Ištvan Jung
[Game Developer, Foxy Voxel]

Insights on Optimizing Going Medieval

15:40

16:00

COFFEE BREAK

16:00

16:20

Pavel Beresnev
[CEO, Trapplan]

How to Promote Games for Free, or Almost for Free

16:20

16:40

Marina Lekhina
[Head of Account Management, Allcorrect Games]

Space Marine 2: Building a Global Warhammer 40K Experience

16:40

17:00

Daria Andrianova
[Product Analyst, Playkot]

Old Players vs. New Players: How to Play to Their Differences (with the help of product analytics)

mts Dvorana

08:30

09:30

REGISTRATION | Ticket holders, partners & speakers

You’ll also be able to register throughout the day, but come early to register in time to follow the first sessions!

11:00 

START OF STAKEHOLDER ROUNDTABLE

11:00

13:00

STAKEHOLDER ROUNDTABLE

INCUBATION & ACCELERATION

with

Natasha Skult
[Co-Founder, The Hive-Turku Game Hub]

Vitalii Abramov
[Executive Producer, Narwhal Accelerator]

Wojciech Becla
[Indie Games Polska/Game Industry Conference]

Mlađan Stojanović
[Innovation Fund of Serbia]

Nevena Janković Borozan
[Program Coordinator, Raising Starts]

Nikola Šoškić
[Founder, Shosha Games]

Moderated by
Nenad Jovanovski
[Project Manager, SGA]

mts Dvorana

14:00

15:40

SHIFT2GAMES TRACK

Free entry for anyone interested!

With mandatory registration on our tickets page :p

Please approach the 1st floor of mts Dvorana, where the Press Center is located,
via the stairway on the right-hand side of the ground floor foaye.

14:00

14:20

Ivan Vasiljević
[Founder, Digital Asset Tailors]

Killer Job Application in Animation and Gaming – Dos and Dont’s

14:20

14:40

Vanja Todorić
[Associate Professor, Faculty of Dramatic Arts Belgrade]

Promoting Your Art

14:40

15:00

Ljubomir Kašiković
[Narrative Designer, Mad Head Games]

So You Want to Be a Storyteller in Gamedev?

15:00

15:20

Stefan Stegić
[Game Developer, Foxy Voxel)

Practical Game Architecture

15:20

15:40

Vukašin Šoć
[Associate Professor, Academy of the Arts Novi Sad]

Teaching the Next Generation: Lessons from the Classroom

mts Dvorana

20:00

01:00

FTW! NETWORKING PARTY

Everyone with the FTW! bracelet are welcome!

 

20:00

01:00

After a long day filled with fresh insights, fun pitches, new opportunities & friends –
join us at one of the top spots in Cetinjska, the networking and partying capital of Belgrade!

Good music, smooth drinks, casual conversations and immersion with the  amazing community,
to round up another edition and go FTW!. 

20:00

01:00

After a long day filled with fresh insights, fun pitches, new opportunities & friends –
join us at one of the top spots in Cetinjska, the networking and partying capital of Belgrade!

Good music, smooth drinks, casual conversations and immersion with the  amazing community,
to round up another edition and go FTW!. 

13:00

14:00

END OF STAKEHOLDER PROGRAM | RECESS | LUNCH BREAK

WED May 28th

18:00

20:00

AI IN GAME PRODUCTION – Masterclass

18:00

20:00

Felix Balmonet
[Co-Founder & CEO, Chat3d]

We’ll cover image generation with tools like Flux, and participants will get to test Flux Schnell live. We’ll also explore the latest versions of ChatGPT and what they bring in terms of creativity and production workflows, including discussions around LoRA models.

There will be segments on video generation, 3D asset regeneration using Chat3D, and to a lesser extent, sound generation. We’re encouraging participants to bring their laptops and mobile hotspots so they can try tools like Chanel, ChatGPT, and Chat3D during the session. A big part of the workshop will be focused on integrating generative AI into production pipelines, with real-world use cases from studios—whether it’s for prototyping, fine-tuning, or deployment.

Locations

mts Dvorana

Sprat Bar

Playstudios Europe